#081 Magnemite #083 Farfetch'd

#082

Magneton

The Magnet Pokémon
Electric Steel
Magnet Pull

Prevents Steel-type Pokémon from switching.

Sturdy

The wielder cannot be KO'd in one hit from full health. OHKO moves will fail.

(HA) Analytic

Raises the power of all moves by 30% if the wielder moves last.

HP
304
Atk
219
Def
289
SpA
339
SpD
239
Spe
239
MOD SPR
Damage Taken
Nor Fir Wat Ele GraIce Fig Poi Gro Fly Psy Bug Roc Gho Dra Dar Ste Fai
½ 2 ½ ½ ½ 2 0 4 ¼ ½ ½ ½ ½ ¼ ½
Available Gender
G
Grass Knot / Low Kick
80 BP
Height
1.0 m / 3'03"
Weight
60.0 kg / 132.3 lbs
Magnemite
-
Magneton
Gain 5 EXP Points
Magnezone
Gain 5 EXP Points + Coronet Stone
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- Complex (30-40k) Intermediate/Abandoned Power Plant (25k) - Complex (65 points or higher) -
Level-Up Moves
Discharge, Electric Terrain, Electro Ball, Flash Cannon, Gyro Ball, Light Screen, Lock-On, Magnet Bomb, Magnet Rise, Metal Sound, Mirror Shot, Screech, Sonic Boom, Spark, Supersonic, Swift, Tackle, Thunder Shock, Thunder Wave, Tri Attack, Zap Cannon
Technical Machines
Gen I Toxic, Take Down, Double-Edge, Hyper Beam, Rage, Thunderbolt, Thunder, Teleport, Mimic, Double Team, Reflect, Bide, Rest, Substitute
Gen II Curse, Rollout, Hidden Power, Snore, Protect, Rain Dance, Endure, Frustration, Return, Swagger, Sleep Talk
Gen III Sunny Day, Shock Wave, Facade, Secret Power
Gen IV Charge Beam, Explosion, Recycle, Giga Impact, Psych Up, Natural Gift
Gen V Round, Volt Switch, Wild Charge
Gen VI Confide
Gen VII -
Hidden Machines
Flash
Breeding Moves
-
Move Tutors
Electroweb, Gravity, Iron Defense, Magic Coat, Signal Beam
Magnezone only: Iron Head
- Illegal for All: Double-Edge, Endure, Mimic, Recycle, Rollout, Sleep Talk, Snore, Substitute, Swagger, Thunderbolt
Special Moves
Agility
Magneton/Magnezone only: Refresh