All battle hold items are permanent and have unlimited use. Players can only use one of each in each battle however. Should the player choose to use the same hold item multiple times on different Pokémon in a battle, the player needs to possess multiple entities of that particular held.

Item Price Effect
Choice
Choice Band $3,000 Raises Attack by 50%, but locks the holder into one move.
Choice Specs $3,000 Raises Special Attack by 50%, but locks the holder into one move.
Choice Scarf $3,000 Raises Speed by 50%, but locks the holder into one move.
Condition boosters
Binding Band $3,000 Holder's partial-trapping moves deal 1/6 max HP per turn instead of 1/8.
Damp Rock $2,500 Holder's use of Rain Dance lasts 8 turns instead of 5.
Grip Claw $2,500 Holder's partial-trapping moves always last 7 turns.
Heat Rock $2,000 Holder's use of Sunny Day lasts 8 turns instead of 5.
Icy Rock $2,000 Holder's use of Hail lasts 8 turns instead of 5.
Light Clay $2,000 Holder's use of Light Screen or Reflect lasts 8 turns instead of 5.
Smooth Rock $2,000 Holder's use of Sandstorm lasts 8 turns instead of 5.
Terrain Extender $2,000 Holder's use of Electric/Grassy/Misty/Psychic Terrain lasts 8 turns instead of 5, regardless of whether its a terrain ability or terrain move.
Damage Increase
Expert Belt $3,500 Boosts holder's super effective attacks by 20%.
Life Orb $3,500 Boosts the power of attacks by 30% at the cost of 10% recoil each time holder attacks.
Muscle Band $3,000 Boosts holder's physical attacks by 10%.
Wise Glasses $3,000 Boosts holder's special attacks by 10%.
Focus Items
Focus Band $2,000 Holder has 10% chance to survive attacks that would faint it with at least 1 HP.
Focus Sash $4,000 Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Elemental Gems
Bug Gem $3,000 Raises the power of damaging Bug-type moves by 30%, then the item is consumed.
Dark Gem $3,000 Raises the power of damaging Dark-type moves by 30%, then the item is consumed.
Dragon Gem $3,000 Raises the power of damaging Dragon-type moves by 30%, then the item is consumed.
Electric Gem $3,000 Raises the power of damaging Electric-type moves by 30%, then the item is consumed.
Fairy Gem $3,000 Raises the power of damaging Fairy-type moves by 30%, then the item is consumed.
Fighting Gem $3,000 Raises the power of damaging Fighting-type moves by 30%, then the item is consumed.
Fire Gem $3,000 Raises the power of damaging Fire-type moves by 30%, then the item is consumed.
Flying Gem $3,000 Raises the power of damaging Flying-type moves by 30%, then the item is consumed.
Ghost Gem $3,000 Raises the power of damaging Ghost-type moves by 30%, then the item is consumed.
Grass Gem $3,000 Raises the power of damaging Grass-type moves by 30%, then the item is consumed.
Ground Gem $3,000 Raises the power of damaging Ground-type moves by 30%, then the item is consumed.
Ice Gem $3,000 Raises the power of damaging Ice-type moves by 30%, then the item is consumed.
Normal Gem $3,000 Raises the power of damaging Normal-type moves by 30%, then the item is consumed.
Poison Gem $3,000 Raises the power of damaging Poison-type moves by 30%, then the item is consumed.
Psychic Gem $3,000 Raises the power of damaging Psychic-type moves by 30%, then the item is consumed.
Rock Gem $3,000 Raises the power of damaging Rock-type moves by 30%, then the item is consumed.
Steel Gem $3,000 Raises the power of damaging Steel-type moves by 30%, then the item is consumed.
Water Gem $3,000 Raises the power of damaging Water-type moves by 30%, then the item is consumed.
Herbs
Mental Herb $3,000 Cures holder of infatuation, Disable, Encore, Heal Block, Taunt, Torment and Cursed Body. Consumed upon use.
Power Herb $3,000 Holder's two-turn moves complete in one turn (except Sky Drop). Does not affect Hyper Beam or Giga Impact. Consumed upon use.
White Herb $3,000 Removes stat decreases. Consumed after use.
HP Restoration
Big Root $3,000 Increases HP gained from draining moves, Aqua Ring, Ingrain, and Leech Seed by 30%.
Black Sludge $5,000 Each turn, if holder is a Poison type, restores 1/16 max HP; loses 1/8 if not.
Leftovers $6,000 At the end of every turn, holder restores 1/16 of its max HP.
Shell Bell $2,000 After an attack, holder gains 1/8 of the damage in HP dealt to other Pokemon.
Negative Effect On Holder
Flame Orb $2,000 Inflicts Burn on the holder at the end of the turn.
Iron Ball $2,000 Reduces holder's Speed by 50% if it is grounded.
Ring Target $2,000 Negates the holder's type immunities. Ability immunities are not removed.
Sticky Barb $3,000 Holder takes 1/8 damage of its max HP at the end of each turn. When the holder is hit by a contact move, the attacker takes 1/8 damage of its max HP instead and receives the item if not already holding an item.
Toxic Orb $2,000 Inflicts Toxic on the holder at the end of the turn.
Turn Order Alteration
Lagging Tail $2,000 Holder moves last in its priority bracket.
Quick Claw $4,000 Each turn, holder has a 20% chance to move first in its priority bracket.
Power Boosters
Absorb Bulb $3,000 Raises the holder's Special Attack by one stage if hit by a Water-type attack. Consumed upon use.
Assault Vest $3,500 Raises the holder's Special Defense by one stage, but it can only select damaging moves.
Cell Battery $3,000 Raises the holder's Attack by one stage if hit by an Electric-type attack. Consumed upon use.
King's Rock $3,000 Damaging moves that do not originally have a flinch chance, gain a 10% chance to make their target flinch.
Luminous Moss $3,000 Raises the holder's Special Defense by one stage if hit by a Water-type attack. Consumed upon use.
Metronome $3,000 Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.
Scope Lens $3,000 Raises the holder's critical hit ratio by one stage.
Snowball $3,000 Raises the holder's Attack by one stage if hit by an Ice-type attack. Consumed upon use.
Wide Lens $2,500 Raises holder's accuracy by 10%.
Weakness Policy $4,000 Raises the holder's Attack and Special Attack by two stages when hit super effectively. Consumed upon use.
Zoom Lens $2,500 Raises holder's accuracy by 20% if the holder moves after the target.
Miscellaneous Items
Adrenaline Orb $2,000 Raises holder's Speed by one stage if it gets affected by Intimidate. Consumed upon use.
Air Balloon $4,000 Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Balloon pops when the holder takes damage from a move.
BrightPowder $2,500 The accuracy of attacks against the holder is 0.9x.
Destiny Knot $2,500 If holder becomes infatuated, the other Pokémon also becomes infatuated.
Eject Button $2,500 If holder survives a hit, it immediately switches out to a chosen ally. Consumed after use.
Float Stone $2,000 The weight of the holder is halved.
Protective Pads $2,500 Holder's attacks do not make contact with the target.
Red Card $2,500 If holder survives a hit, attacker is forced to switch to a random ally. Does not activate if either Pokémon is KO'd as a result of the attack. Consumed after use.
Rocky Helmet $2,500 If holder is hit by a contact move, the attacker loses 1/6 of its max HP.
Safety Goggles $2,500 Protects the holder from weather-related damage and powder moves.
Shed Shell $2,000 Allows holder to switch out even when trapped.
Type-Enhancing
Black Belt (Fighting) $2,000 Raises the power of holder's Fighting-type moves by 20%.
Black Glasses (Dark) $2,000 Raises the power of holder's Dark-type moves by 20%.
Charcoal (Fire) $2,000 Raises the power of holder's Fire-type moves by 20%.
Dragon Fang (Dragon) $2,000 Raises the power of holder's Dragon-type moves by 20%.
Hard Stone (Rock) $2,000 Raises the power of holder's Rock-type moves by 20%.
Magnet (Electric) $2,000 Raises the power of holder's Electric-type moves by 20%.
Metal Coat (Steel) $2,000 Raises the power of Steel's Fighting-type moves by 20%.
Miracle Seed (Grass) $2,000 Raises the power of holder's Grass-type moves by 20%.
Mystic Water (Water) $2,000 Raises the power of holder's Water-type moves by 20%.
Never-Melt Ice (Ice) $2,000 Raises the power of holder's Ice-type moves by 20%.
Poison Barb (Poison) $2,000 Raises the power of holder's Poison-type moves by 20%.
Sharp Beak (Flying) $2,000 Raises the power of holder's Flying-type moves by 20%.
Silk Scarf (Normal) $2,000 Raises the power of holder's Normal-type moves by 20%.
Silver Powder (Bug) $2,000 Raises the power of holder's Bug-type moves by 20%.
Soft Sand (Ground) $2,000 Raises the power of holder's Ground-type moves by 20%.
Spell Tag (Ghost) $2,000 Raises the power of holder's Ghost-type moves by 20%.
Twisted Spoon (Psychic) $2,000 Raises the power of holder's Psychic-type moves by 20%.
Stat-Enhancing
Eviolite $4,000 If holder's species can evolve, its Defense and Special Defense is raised by 50%.
Light Ball $2,500 Doubles Pikachu's Special Attack.
Lucky Punch $2,500 Raises Chansey's critical hit ratio by two stages.
Metal Powder $1,000 Raises Ditto's Defense and Special Defense by 50%.
Quick Powder $1,000 Doubles Ditto's Speed.
Soul Dew $4,000 Boosts the power of Dragon- and Psychic-type moves by 20% when held by Latias/Latios.
Stick $2,500 Raises Farfetch'd's critical hit ratio by two stages.
Thick Club $2,500 If the holder is either Cubone or Marowak, its Attack is doubled.
Adamant Orb $4,000 Boosts the power of Dragon- and Steel-type moves by 20% when held by Dialga.
Lustrous Orb $4,000 Boosts the power of Dragon- and Water-type moves by 20% when held by Palkia.
Griseous Orb $4,000 Boosts the power of Dragon- and Ghost-type moves by 20% when held by Giratina.
Also allows Giratina to be in its Giratina-Origin forme when held.
Grassy Seed $2,000 If the terrain is Grassy Terrain, raises holder's Defense by one stage. Consumed upon use.
Misty Seed $2,000 If the terrain is Misty Terrain, raises holder's Special Defense by one stage. Consumed upon use.
Psychic Seed $2,000 If the terrain is Psychic Terrain, raises holder's Special Defense by one stage. Consumed upon use.
Electric Seed $2,000 If the terrain is Electric Terrain, raises holder's Defense by one stage. Consumed upon use.
Memories
Bug Memory $2,000 Holder's Multi-Attack is Bug type.
Dark Memory $2,000 Holder's Multi-Attack is Dark type.
Dragon Memory $2,000 Holder's Multi-Attack is Dragon type.
Electric Memory $2,000 Holder's Multi-Attack is Electric type.
Fairy Memory $2,000 Holder's Multi-Attack is Fairy type.
Fighting Memory $2,000 Holder's Multi-Attack is Fighting type.
Fire Memory $2,000 Holder's Multi-Attack is Fire type.
Flying Memory $2,000 Holder's Multi-Attack is Flying type.
Ghost Memory $2,000 Holder's Multi-Attack is Ghost type.
Grass Memory $2,000 Holder's Multi-Attack is Grass type.
Ground Memory $2,000 Holder's Multi-Attack is Ground type.
Ice Memory $2,000 Holder's Multi-Attack is Ice type.
Poison Memory $2,000 Holder's Multi-Attack is Poison type.
Psychic Memory $2,000 Holder's Multi-Attack is Psychic type.
Rock Memory $2,000 Holder's Multi-Attack is Rock type.
Steel Memory $2,000 Holder's Multi-Attack is Steel type.
Water Memory $2,000 Holder's Multi-Attack is Water type.
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