Design Version History

This is a compilation of the changes that the website has gone through, from the very beginning to the present design. Some copies were restored a bit later and thus, the more subtle changes like the design of the forme change table were not captured.

From v3.5.4 onwards, the version history also documents differences for specifics like Forme Variants, Mega Pokémon and the main page (provided if change was significant enough).

The Ultra Dex 1.0 (July 6, 2007 - August 7, 2010)
The Ultra Dex originally started off as a secret project of Jack's (PE2K's URPG). Working on the first debut of URPG's very own Pokédex in 2007, which meant that he had to create the entry from scratch for the 386 Pokémon - it was definitely a daunting task. It was created with the intention of making it easier for players to discover what moves their Pokémon could learn and therefore, are able to use.

Content: Pokémon from RBY - DPP. Type, gender, evolution, ability, moves, stats.
Code: Forum BBCode, all lumped together in posts.
Design: Standard centered, BM/MT/SM only visible for first stage evolutions.

The Ultra Dex 1.2 (August 7, 2010 - March 5, 2011)
Even though it was a breakthrough and URPG finally had its own PokéDex, many were complaining of the many inconsistencies and mistakes that the Dex was flooded with. Many moves were missing from entries or TMs were listed for Pokémon that couldn't actually learn them. This resulted in the Ultra Dex being considered unreliable, especially by the veteran players. An extensive amount of effort was put into manually checking every single Pokémon entry, with the vision of setting new standards for accuracy and consistency for The Ultra Dex. Particularly, the research and compilation of every Event Moves that had been released, helped to make the Dex complete its vision of listing every move learnable. This was something which was lacking in most, if not all, PokeDex websites. The project spanned a very long period of seven months (of course, along with procrastination), and was finished just a few weeks before the launch of BW in the URPG.

Content: Pokémon from RBY - DPP. Type, gender, evolution, ability, moves, stats.
Code: Forum BBCode, all lumped together in posts.
Design: Roughly the same. Reorganized TMs in their numbering system grouped by generations (previously inconsistent). BM/MT/SMs are now complete in alphabetical order. Repeated moves (such as moves learnable by BM and MT), are only listed once. Priority in the order of BM, MT, then SM.

The Ultra Dex Gen V (or also known as 1.3) (March 5, 2011 - October 13, 2012)
Gen V saw a huge influx of new Pokémon. In order to speed up the process, the writing of new entries had actually started way ahead of the launch. This method worked by having all of the Japanese names of the new Pokémon and new moves in lower letters, so that they can all be changed with a Find-And-Replace-Tool later on. The Dex now lists more information related to the different sections of URPG.

Content: Pokémon from RBY - BW. Type, gender, evolution, ability, dream world ability, methods to obtain (Story Rank), moves, stats.
Code: Forum BBCode, all lumped together in posts.
Design: Instead of the former "See ??? for BM/MT/SM" that were written for evolved Pokémon, the Dex now lists them for all stages of Pokémon - enabling easier navigation. Ability descriptions were refined to be consistent.

The Ultra Dex 2.0 (October 13, 2012 - February 27, 2013)
Along with needing to update the URPG PokeDex with BW2's new moves, there was also a need to introduce an actual navigation system. Albeit being accurate and complete, it lacked heavily in terms of navigation, due to being posted and formatted on the forums. As the URPG has three different branches on different forums as well, the differing enforcement on character count limits heavily affected the format and structure of the URPG PokeDex.

To recreate the URPG PokeDex as an actual website, like the other PokeDex websites, was not a new foreign idea. It had be thought and suggested before by players, but never had the idea taken flight. The Ultra Dex project was launched in October 2012, and was open to the URPG community for the first time in history. This enabled interested parties to participate and along with a manual compilation of a list of the new BM/MTs and any new learnable moves in BW2,

The Ultra Dex project was launched and URPG members had the chance to volunteer and help. I had compiled a new list of BM/MT, which now also lists BM/MTs that are learnable through TM (thus illegal as BM/MT in URPG), along with any new moves learnable in BW2. Members simply had to copy and paste the information provided and input the methods for obtainability. With the conversion of BBCode to HTML, Pokémon sprites were now hosted under the new Ultra Dex's website. Additional obtain methods were also added. The evolution line now serves it purpose even better, simply by listing the methods of evolution and the possible evolutions for every Pokémon. Forme changes are also better documented. Each and every Pokémon listed in the evolution line and forme change line were also hyper-linked, thus improving navigation.

Content: Pokémon from RBY - BW2. Type, gender, evolution tree, ability, dream world ability, methods to obtain (PokéMart, Story Rank, National Park), moves, stats.
Code: XHTML, CSS3
Design: Each Pokémon finally had their individual page entries to themselves. Header and hyperlinks were only visible on the index page which also hyperlinks to all of the Pokémon. Each Pokémon page are now connected via hyperlinks with their evolution family. BM/MTs that are available through TMs (thus illegal to teach as BM/MT) are listed in smaller italic font.

The Ultra Dex 3.0 (February 27, 2013 - April 13, 2014)
Realizing the usefulness of the template system in Dreamweaver, it is actually a better way to store data since it allows easy and quick formatting of all files at once. The Ultra Dex has finally moved on from the outdated design that was followed from when The Ultra Dex was still hosted on the forums. With an entirely new design interface, and since the pages were now built off templates, it required for the reinsertion of every Pokémon's data, which was done manually one at a time.

Content: Pokémon from RBY - XY. Type, gender, evolution tree, ability, dream world ability, methods to obtain (PokéMart, Story Rank, National Park, Contest Credits, Art Gallery), moves, stats, and with subsequent versions: height, weight & power of Grass Knot/Low Kick.
Code: XHTML, CSS3. With subsequent versions, XHTML was replaced with HTML5.
Design: Full overhaul. It was important for the design interface to be clean and simple, so that it would be easy for players to access. The Ultra Dex is basically much more organized and visually appealing now. I finally got one of those in-game type icons! (With subsequent versions, the type icons were replaced by CSS icons which look even better.) I have been looking for a way to simplify the block of text that was directly under the sprite in previous versions, and what better way than to organize it into a table format. Evolution trees are so much more better now with color-coded boxes and the selected box would also be highlighted when hovered over. There's also a table bar that displays the obtain methods for the five sections of the URPG.(DW/Hidden) Abilities and TMs are much neater now, and the level-up moves and HMs are finally arranged according to alphabetical order, which should help out players a great deal.

The Ultra Dex 4.0 (April 13, 2014 - Current)
With the newest version, there is a significant difference in design and v4.0 aims to display data even more beautifully than before. There is a minimalistic-vibe to v4.0 and it sort of mirrors the current flat-design UI. There is an increase in usage of Javascript as well. A handy amount of effort went into inputting data for the new type effectiveness chart and the individual stats of each Pokémon; the latter of which is now displayed with a colored bars that acted as visual cues/representations. Forme change documentation continues to improve, and now also includes a tabbed navigation system for Formes and gender variants (eg. Pyroar, Vivillon, etc.)

Content: Pokémon from RBY - XY. Type, gender, evolution tree, ability, dream world ability, methods to obtain (PokéMart, Story Rank, National Park, Contest Credits, Art Gallery), moves, stats, and with subsequent versions: height, weight & power of Grass Knot/Low Kick.
Code: HTML5, CSS3.
Design: Clean and flat minimal. The header is now permanently set on top and the earlier border box that had surrounded the website is now done away with. There is a drastic difference in terms of design and appearance as compared with previous versions. By moving the sprite to the left, this creates space for the abilities and stats to be placed beside it. This reduces the need for the user to scroll down to access data. The type effectiveness chart and miscellaneous data are placed below them, and they should/are most commonly used by referees.

For example, the type chart is useful when calculating Stealth Rock weakness or if a referee is simply unsure of type effectiveness. The miscellaneous data on the right provides information such as the Base Power of Grass Knot or Low Kick when used on that specific Pokémon, so that the referee does not have to manually check for the weight and refer to the Grass Knot/Low Kick description. Perhaps one of the more important changes also include how forme variants are more easily accessed now. Along with a slight redesign of the forme change table, forme and gender variants also have tabbed navigation located at the bottom of the Pokémon's sprite, this allows much quicker navigation.